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EnigmA Amiga Run 1997 June
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EnigmA AMIGA RUN 19 (1997)(G.R. Edizioni)(IT)[!][issue 1997-06][EAR-CD III].iso
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darkest
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darkest.doc
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1997-02-14
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11KB
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275 lines
T H E D A R K E S T R O A D
Version 1.0a
Shareware Release
(C) 1993 Clive Wilson / The Adventure Workshop
Welcome to The Darkest Road a text only adventure game produced by the The
Adventure Workshop. This game is SHAREWARE and NOT Public Domain if you do not
know what SHAREWARE means read the section below. The game was produced using
the Adventure Game Toolkit (AGT) by David Malmberg and Mark Welch.
ABOUT THE ADVENTURE WORKSHOP
----------------------------
The Adventure Workshop was set up in 1992 to provide a service to adventure
authors who wished to have their games converted to other computer platforms,
mainly converting games from the Spectrum 8 bit to the Amstrad CPC 8 bit
computers. It started out as a hobby but rapidly grew into being the biggest
Amstrad Adventure Software House in the UK. In January 1993 we decided to
branch out into the PC market by converting some of the best 8 bit Adventures
to the PC and this is our first release.
This games has been written by Clive Wilson, an adventure author better known
for his adventures written for the Spectrum and Amstrad 8 bit computers. It is
a conversion of one of his best selling games to the PC and was written using
the Adventure Game Toolkit (AGT).
WARRANTY
--------
Users of The Darkest Road must accept this disclaimer of warranty:
"The Darkest Road is supplied as is. The Adventure Workshop and the author
disclaim all warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose. The Adventure
Workshop and the author assumes no liability for damages, direct or
consequential, which may result from the use of The Darkest Road."
SHAREWARE
---------
The Darkest Road is a "shareware program" and is provided at no charge to the
user for evaluation. Feel free to share it with your friends, but please do not
give it away altered or as part of another system. The following files must be
included in any distributed copy:
DARKEST.DOC This documentation file.
DARKEST.BAT The game files.
DARKEST.D$$ |
DARKEST.DA1 |
DARKEST.DA2 |
DARKEST.DA3 |
DARKEST.DA4 |
DARKEST.DA5 |
DARKEST.TTL |
DARKEST.INS \ /
RUN.EXE AGT runtime module.
README.1ST Documentation file.
The essence of "Shareware" software is to provide personal computer users with
quality software without high prices, and yet to provide incentive for
programmers to continue to develop new products. If you find this game
enjoyable and find that you are playing The Darkest Road and continue to play
The Darkest Road after a reasonable trial period, you must make a registration
payment of 5.00 to The Adventure Workshop. The 5.00 registration fee will
license one copy for use on any one computer at any one time. You must treat
this software just like a book. An example is that this software may be used by
any number of people and may be freely moved from one computer location to
another, so long as there is no possibility of it being used at one location
while it's being used at another. Just as a book cannot be read by two
different persons at the same time.
Anyone distributing The Darkest Road for any kind of remuneration must first
contact The Adventure Workshop at the address below for authorization. This is
to allow The Adventure Workshop to keep distributors up-to-date with the latest
version of The Darkest Road.
You are encouraged to pass a copy of The Darkest Road along to your friends for
evaluation. Please encourage them to register their copy if they find that they
can use it. All registered players will receive a copy of the latest version of
The Darkest Road with access to postal and telephone help should they require
it.
REGISTRATION INFORMATION
------------------------
Registered users will receive a disk containing the most recent version of The
Darkest Road, free updates should the game be changed for any reason. We will
also keep you informed of all new games being released by The Adventure
Workshop. The fee also funds the development of further games, so if you want
more quality text adventures to be released please register by using the
registration form provided below.
To register, send 5.00 (cheques or money orders should in pounds stirling and
be made payable to P.M. Reynolds) and the attached registration form to:
The Adventure Workshop
36 Grasmere Road
Royton
Oldham
Lancashire
OL2 6SR
England
The Adventure Workshop also welcomes comments and suggestions about its games
and can be reached at the above mailing address.
Support policy: The Adventure Workshop will willingly track down and correct
any reported bugs and create a new version to correct them. We will not provide
hints or help on the game to none registered users.
THE STORY SO FAR
----------------
As the great sadness spread over the land and the darkness drew ever closer
from the north, the whispers around the campfires were of some strange dark
magic dispensed by the evil one known as the BLACK WANDERER. Far to the north,
over the Darklen Moor and beyond the Eagleshorn, is where he is said to dwell,
in a vast, grotesque fortress known as 'The Pinnacle'. From within its confines
the 'Black One' deals out his awesome powers and covers the land in in the
creeping darkness that threatens to envelop all who occupy it...
even the beast of the field and the fowl of the air are not safe from this dark
malignancy.
Then one morn as the sky grew ever greyer and the sun ever weaker, a stranger
entered the village...ragged and drawn he begged for sustenance and was
grateful for the warm bread and cold milk that was offered him. In return he
told of the darkness and of the BLACK WANDERER and his thirst for power.
However, he also told of the means to prevent this happening and of the one
person who could carry out this task. He told of the power of the SILENT SONG
and of the bearer of this power. Of the person who could use this power...of
YOU....for you possess the gift of SILENT SONG and YOU alone can drive the
darkness from the land.
SILENT SONG was a gift inherited from your father, an elf from beyond the
Forest of Forgiveness and your mother, Sharra, a princess of the Winged Elves
from the distant Far Shores. It was something that you had always sensed you
possessed but knew not what it was for nor how to use it. For many hours the
Stranger instructed you in its arts and how best to impart its power, then
finally he turned wearily to you and said "I have done all I can, it is now in
your hands. Go forth and defeat the evil one who is controlling this darkness
and return the land to safety."
With that he clasped your hand and smiled slowly...."Goodness will always
triumph..." Then turning slowly he made his way towards the spreading gloom and
the coldness of the north. You must now take the Darkest Road and seek out the
BLACK WANDERER. Once you have located him use the magic of the SILENT SONG to
send him back to the festering pit that spewed him forth.......
PLAYING THE GAME
----------------
Your commands can be expressed in the format:
<verb phrase> <(multiple) noun phrase(s)> <preposition> <noun phrase/object>
For example:
PUT THE GREEN ROCK BEHIND THE OAK TREE
READ MY POETRY BOOK
SWIM IN THE SWIMMING POOL
EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE
EAT THE CELERY AND THE ONION
SHOOT THE BURGLAR WITH THE REVOLVER
ATTACK HIM
("HIM" will refer to last noun mentioned, e.g., the burglar)
GET THE BOOK (also: TAKE THE BOOK)
READ IT
("IT" will refer to last noun mentioned, e.g., the book)
GET ALL
Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
or more separate commands, such as:
CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL
DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
The function keys have been predefined to stand for several of the most
frequently used commands;
F1 Get F2 Drop F3 Examine F4 Read F5 Open
F6 Close F7 Inventory F8 Look F9 Score
Similarly, the cursor keys correspond to the various
movement/compass directions.
Cursor Keys <HOME> Northwest <UP> North <PGUP> Northeast
<LEFT> West <RIGHT> East
<END> Southwest <DOWN> South <PGDN> Southeast
<INSERT> Enter <DELETE> Exit
Keypad <-> Up <+> Down
Hitting the '?' key (during the game) will display a diagram of keys and their
definitions.
Abbreviations:
I Inventory
X Examine
L Look
R Redescribe
QUIT to return to DOS
AGAIN repeats last command
SCRIPT/UNSCRIPT to switch on/off printer output
RESTORE/LOAD to load a saved position
SAVE to save to disk
VERBOSE/BRIEF to switch on/off long descriptions
? for help screen
-----------------------------------------------------------------------------
Registration Form (The Darkest Road V1.0a)
Name: ______________________________________________________________
Address: ___________________________________________________________
Town: ______________________________________________________________
County: _____________________________________________________________
Post Code: __________________________________________________________
Telephone Number (optional): _______________________________________
Make Cheques and money orders payable to P.M. Reynolds.
Disk Format: [5.25"] ________ [3.5"] ________
You may answer or leave these questions blank at your discretion:
1) Where did you obtain your copy of The Darkest Road?
2) What types of themes would you like to see explored in text
adventures?
3) Do you have any comments on The Darkest Road:
Send form and payment to:
The Adventure Workshop
36 Grasmere Road
Royton
Oldham
Lancashire
OL2 6SR
England